# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Bomberman The Second Attack Template

game: Bomberman The Second Attack
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

Bomberman The Second Attack:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  game_goal:
    # Required Goal to complete the seed
    # Noah - Clear the game by defeating the final boss, determined by the final boss option
    # Generators - Clear the game by clearing a certain number of planets
    # Stone Hunt - Clear the game by collecting all of the Elemental Stones.
    noah: 50
    generators: 0
    stones: 0

  noah_open:
    # Requirement to access Warship Noah, the game's final dungeon
    # Generators - Open up Noah by clearing a certain number of planets
    # Warship Keys - Open Noah by collecting 3 Warship Keys from the item pool
    # Coordinates -  Opens Noah by collecting the coordinates to Noah from the item pool
    generators: 50
    keys: 0
    coord: 0

  planet_required:
    # Number of generators which need to be destroyed to access Noah or Clear the game depending on other options
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 7
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-7: 0 # random value between 1 and 7

  noah_boss:
    # Determines which final boss should be fought at Noah to complete the game
    sthertoth: 50
    lilith: 0
    angel: 0

  include_warkeys:
    # If enabled will add 3 Warship Key items into the item pool which each will autocomplete sections of Warship Noah
    # but are not necessary to progress, this option will always be set if keys are set to open Warship Noah
    'false': 50
    'true': 0

  ####################
  # Gameplay Options #
  ####################
  start_element:
    fire: 0
    ice: 0
    wind: 0
    earth: 0
    lightning: 0
    light: 0
    dark: 0
    random_element: 50

  start_planet:
    # Number of random planets you can visit from the start, you can always visit Alcatraz, Noah will not be included.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 7
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-7: 0 # random value between 1 and 7

  reduce_food:
    # Reduces how much food is required to get Pommy's evolution checks
    'false': 50
    'true': 0

  powersanity:
    # When enabled will include Power Glove and Bomb Kick items as checks
    'false': 50
    'true': 0

  shopsanity:
    # Adds shop locations into the location pool
    'false': 50
    'true': 0

  pommysanity:
    # Adds pommy transformation locations into the location pool
    'false': 50
    'true': 0

  pommyshop:
    # When Shopsanity is enabled, this will place Pommy Gene transformation items onto certain shop locations
    'false': 50
    'true': 0

  include_traps:
    # If enabled will add negative traps to the item pool
    'false': 0
    'true': 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  #########################
  # Randomization Options #
  #########################
  random_music:
    # Randomizes the music table every time the client is loaded
    'false': 50
    'true': 0

  random_sound:
    # Randomizes the Sound Effect table every time the client is loaded
    'false': 50
    'true': 0

  random_efx:
    # Randomizes the Animated Effects, likely pretty unstable for now
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
